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Combos kof 2002 ryo
Combos kof 2002 ryo













Unlike any other Far Heavy Normal in the game, King has a 3F fierce straight punch.

combos kof 2002 ryo

Be sure to remember that this is going to lose to just about any low attack or any decent mid. This is another great button to press when fearing a hop on reaction, but it also serves as a good Venom Strike feint much like whiffing Ryu's st.LK to bait jump-ins. This covers a slightly higher space than Far C and Crouching C while recovering faster and generally having no vulnerable hitbox at the tip of her foot. but on bigger characters like Kyo or Daimon this is a handy attack since it's plus on block and can frametrap into Far C.ĭiagonal kick. Whiffs on smaller crouching characters like K'. This is as fast as Far C, but the recovery is much better making it more suited for quick hop checks or twitch baits. Finally, Close D works decently as an anti-air just in case Far D didn't come out. However, by mixing up canceling on the first hit, stopping, or chaining into command normals you can make this attack stupidly safe. Given the long animation and most players tendency to cancel on the second hit, Close D is a common move to guard cancel roll.

combos kof 2002 ryo

Both hits are cancelable which gives King plenty of time confirm into a combo, stop, or cancel into Venom Strike for a blockstring. Although King's Close D is on the slower end of Close Normal speed, it's fast enough to link after most standard jump-ins or as a punish. For combo usage, Close D is preferred since it gives you more time to hitconfirm.Ĭl.D – Double kick chain. That said, it works well when running forward to preempt hops or dash throw, especially given her amazing Far C which can accidentally hit as an option select. Since King bends her arm back a bit too far it's not as effective as an Iori or Kyo Close C don't expect this to anti-air very well in the corner. Be careful when trying to use Far B as an anti-air when under close pressure or you might end up using Close B and being punished.Ĭl.C – Standing uppercut. This is only special cancelable and restricted to a very short activation range, but it can function as a twitch bait since it's a standing low attack.

combos kof 2002 ryo

Some characters have lower hitting Close A attacks, but King's will still work as a good hop anti-air.Ĭl.B – Token Muay Thai low shin kick. This will hit most crouching opponents and is both chain and special cancelable, but realistically Crouching A is more reliable for combos and blockstrings due to its superior reach.















Combos kof 2002 ryo